论文标题

CYRUS2D基础:Robocup 2D足球模拟联盟的源代码基础

Cyrus2D base: Source Code Base for RoboCup 2D Soccer Simulation League

论文作者

Zare, Nader, Amini, Omid, Sayareh, Aref, Sarvmaili, Mahtab, Firouzkouhi, Arad, Rad, Saba Ramezani, Matwin, Stan, Soares, Amilcar

论文摘要

足球模拟2D联赛是Robocup比赛的主要联赛之一。在足球模拟2D(SS2D)比赛中,两支由11名球员组成的球队和一名教练相互竞争。 Robocup足球模拟2D(RCSS2D)社区已发布了几种基本代码,这些社区促进了该领域的多代理和AI算法的应用。在本文中,我们介绍了“ Cyrus2D Base”,该基础源自RCSS2d 2021 Champion的基本代码。我们将Gliders2D Base v2.6与Helios基座的最新版本合并。我们应用了Cyrus2021的几个,以与数据提取器一起提高该基础的性能和功能,以促进该领域的机器学习实施。我们已经在不同的团队和场景中测试了此基本代码,获得的结果表明,团队的防守和进攻策略有了显着改善。

Soccer Simulation 2D League is one of the major leagues of RoboCup competitions. In a Soccer Simulation 2D (SS2D) game, two teams of 11 players and one coach compete against each other. Several base codes have been released for the RoboCup soccer simulation 2D (RCSS2D) community that have promoted the application of multi-agent and AI algorithms in this field. In this paper, we introduce "Cyrus2D Base", which is derived from the base code of the RCSS2D 2021 champion. We merged Gliders2D base V2.6 with the newest version of the Helios base. We applied several features of Cyrus2021 to improve the performance and capabilities of this base alongside a Data Extractor to facilitate the implementation of machine learning in the field. We have tested this base code in different teams and scenarios, and the obtained results demonstrate significant improvements in the defensive and offensive strategy of the team.

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