论文标题

面部情感识别和游戏化的可解释性可解释性数据收集

Interpretable Explainability in Facial Emotion Recognition and Gamification for Data Collection

论文作者

Shingjergji, Krist, Iren, Deniz, Bottger, Felix, Urlings, Corrie, Klemke, Roland

论文摘要

培训面部情绪识别模型需要大量数据和昂贵的注释过程。为了减轻这个问题,我们开发了一种游戏化方法,可以在没有人类明确的标签工作的情况下获取带注释的面部情感数据。我们将其命名为“面游戏”的游戏挑战玩家,模仿刻画特定基本情感的脸部显示的图像。玩家演奏的每一轮都会创建由一组面部特征和地标组成的新数据,这些数据已经带有目标面部表情的情感标签。这种方法有效地创造了强大,可持续和连续的机器学习培训过程。我们通过一个实验评估了面部游戏,该实验揭示了对情感计算领域的一些贡献。首先,由于玩家的面部表情及其表达能力的自然变化,游戏化的数据收集方法使我们能够访问每种基本情感的面部表情差异。当收集到的数据用于丰富著名的野外面部情感数据集并连续用于训练面部情感识别模型时,我们报告了提高的准确性。其次,面对面使用的自然语言处方方法构成了一种可解释性的新方法,可以应用于任何面部情感识别模型。最后,我们通过反复的游戏观察到了玩家的面部情感感知和表达技能的显着改善。

Training facial emotion recognition models requires large sets of data and costly annotation processes. To alleviate this problem, we developed a gamified method of acquiring annotated facial emotion data without an explicit labeling effort by humans. The game, which we named Facegame, challenges the players to imitate a displayed image of a face that portrays a particular basic emotion. Every round played by the player creates new data that consists of a set of facial features and landmarks, already annotated with the emotion label of the target facial expression. Such an approach effectively creates a robust, sustainable, and continuous machine learning training process. We evaluated Facegame with an experiment that revealed several contributions to the field of affective computing. First, the gamified data collection approach allowed us to access a rich variation of facial expressions of each basic emotion due to the natural variations in the players' facial expressions and their expressive abilities. We report improved accuracy when the collected data were used to enrich well-known in-the-wild facial emotion datasets and consecutively used for training facial emotion recognition models. Second, the natural language prescription method used by the Facegame constitutes a novel approach for interpretable explainability that can be applied to any facial emotion recognition model. Finally, we observed significant improvements in the facial emotion perception and expression skills of the players through repeated game play.

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