论文标题
天才:基于聚类的图形神经网络的次数替换的新颖解决方案
GENIUS: A Novel Solution for Subteam Replacement with Clustering-based Graph Neural Network
论文作者
论文摘要
储层计算是预测湍流的有力工具,其简单的架构具有处理大型系统的计算效率。然而,其实现通常需要完整的状态向量测量和系统非线性知识。我们使用非线性投影函数将系统测量扩展到高维空间,然后将其输入到储层中以获得预测。我们展示了这种储层计算网络在时空混沌系统上的应用,该系统模拟了湍流的若干特征。我们表明,使用径向基函数作为非线性投影器,即使只有部分观测并且不知道控制方程,也能稳健地捕捉复杂的系统非线性。最后,我们表明,当测量稀疏、不完整且带有噪声,甚至控制方程变得不准确时,我们的网络仍然可以产生相当准确的预测,从而为实际湍流系统的无模型预测铺平了道路。
Subteam replacement is defined as finding the optimal candidate set of people who can best function as an unavailable subset of members (i.e., subteam) for certain reasons (e.g., conflicts of interests, employee churn), given a team of people embedded in a social network working on the same task. Prior investigations on this problem incorporate graph kernel as the optimal criteria for measuring the similarity between the new optimized team and the original team. However, the increasingly abundant social networks reveal fundamental limitations of existing methods, including (1) the graph kernel-based approaches are powerless to capture the key intrinsic correlations among node features, (2) they generally search over the entire network for every member to be replaced, making it extremely inefficient as the network grows, and (3) the requirement of equal-sized replacement for the unavailable subteam can be inapplicable due to limited hiring budget. In this work, we address the limitations in the state-of-the-art for subteam replacement by (1) proposing GENIUS, a novel clustering-based graph neural network (GNN) framework that can capture team network knowledge for flexible subteam replacement, and (2) equipping the proposed GENIUS with self-supervised positive team contrasting training scheme to improve the team-level representation learning and unsupervised node clusters to prune candidates for fast computation. Through extensive empirical evaluations, we demonstrate the efficacy of the proposed method (1) effectiveness: being able to select better candidate members that significantly increase the similarity between the optimized and original teams, and (2) efficiency: achieving more than 600 times speed-up in average running time.