论文标题
无法开发的游戏和无与伦比的策略
Unexploitable games and unbeatable strategies
论文作者
论文摘要
模仿是简单的行为,它使用他人成功的动作来解决自己的问题。由于模仿的成功通常取决于模仿代理的利润是否与其他代理商的利润相吻合,因此游戏理论适合指定模仿可以成功的情况。在重复的两人对称游戏中描述模仿成功性的概念之一是无与伦比的。对于无限重复的两人对称游戏,指定了某种模仿策略的必要条件。但是,在多玩家游戏中模仿的情况仍然不清楚。为了分析在多玩家情况下模仿的成功性,在这里,我们介绍了一类完全对称的游戏,称为“不可开发的游戏”,这是两人对称游戏的自然扩展,而没有开发周期。然后,我们证明,对于无限重复重复的无法爆发的游戏,存在无与伦比的模仿策略。此外,我们还证明,对于无限重复的非平淡无用的游戏,存在无与伦比的零确定策略,这单方面对玩家的回报产生了一些关系。这些主张在公共物品游戏中得到了证明,这是最简单的无法开发的游戏。这些结果表明,在某些情况下,即使在多游戏游戏中,模仿也是无与伦比的。
Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or not, game theory is suitable for specifying situations where imitation can be successful. One of the concepts describing successfulness of imitation in repeated two-player symmetric games is unbeatability. For infinitely repeated two-player symmetric games, a necessary and sufficient condition for some imitation strategy to be unbeatable was specified. However, situations where imitation can be unbeatable in multi-player games are still not clear. In order to analyze successfulness of imitation in multi-player situations, here we introduce a class of totally symmetric games called unexploitable games, which is a natural extension of two-player symmetric games without exploitation cycles. We then prove that, for infinitely repeated unexploitable games, there exist unbeatable imitation strategies. Furthermore, we also prove that, for infinitely repeated non-trivial unexploitable games, there exist unbeatable zero-determinant strategies, which unilaterally enforce some relationships on payoffs of players. These claims are demonstrated in the public goods game, which is the simplest unexploitable game. These results show that there are situations where imitation is unbeatable even in multi-player games.