论文标题
与用户主动披露意愿的建议
Recommendation with User Active Disclosing Willingness
论文作者
论文摘要
推荐系统已在大量现实世界中部署,对人们的日常生活和生产产生了深远的影响。传统的建议模型大多收集尽可能全面的用户行为,以进行准确的偏好估计。但是,考虑到隐私,偏好成型和其他问题,用户可能不想披露其所有行为以训练模型。在本文中,我们研究了一个新颖的建议范式,允许用户表明他们在披露不同行为方面的“意愿”,并且通过交易推荐质量以及违反用户“意愿”的违反模型。更具体地说,我们将推荐问题作为多人游戏制定,其中动作是选择向量,代表这些项目是否参与模型培训。为了有效地解决此游戏,我们根据影响功能设计了一种量身定制的算法,以降低建议质量探索的时间成本,并通过多个锚定选择向量扩展它。我们进行了广泛的实验,以证明模型在平衡建议质量质量和用户披露意愿方面的有效性。
Recommender system has been deployed in a large amount of real-world applications, profoundly influencing people's daily life and production.Traditional recommender models mostly collect as comprehensive as possible user behaviors for accurate preference estimation. However, considering the privacy, preference shaping and other issues, the users may not want to disclose all their behaviors for training the model. In this paper, we study a novel recommendation paradigm, where the users are allowed to indicate their "willingness" on disclosing different behaviors, and the models are optimized by trading-off the recommendation quality as well as the violation of the user "willingness". More specifically, we formulate the recommendation problem as a multiplayer game, where the action is a selection vector representing whether the items are involved into the model training. For efficiently solving this game, we design a tailored algorithm based on influence function to lower the time cost for recommendation quality exploration, and also extend it with multiple anchor selection vectors.We conduct extensive experiments to demonstrate the effectiveness of our model on balancing the recommendation quality and user disclosing willingness.