论文标题
在虚拟环境中审查有说服力的用户界面作为技术成瘾的策略
Review of Persuasive User Interface as Strategy for Technology Addiction in Virtual Environments
论文作者
论文摘要
在虚拟时代,越来越多的无处不在的技术承担了过度用户依赖性的挑战,也称为用户成瘾。增强现实(AR)和虚拟现实(VR)已越来越多地整合到日常生活中。尽管关于这些技术的缺点的讨论很丰富,但它们对解决方案的探索仍然很少见。因此,使用Prisma方法论,本文回顾了有关技术成瘾和说服力技术的文献。在描述了关键的研究趋势之后,该论文总结了AR和VR开发人员可以添加到其应用程序中的9个说服力元素(UIS),以使其减少上瘾。此外,本综述论文鼓励对控制虚拟物理混合网络空间中用户依赖性的有说服力的策略进行更多的研究。
In the era of virtuality, the increasingly ubiquitous technology bears the challenge of excessive user dependency, also known as user addiction. Augmented reality (AR) and virtual reality (VR) have become increasingly integrated into daily life. Although discussions about the drawbacks of these technologies are abundant, their exploration for solutions is still rare. Thus, using the PRISMA methodology, this paper reviewed the literature on technology addiction and persuasive technology. After describing the key research trends, the paper summed up nine persuasive elements of user interfaces (UIs) that AR and VR developers could add to their apps to make them less addictive. Furthermore, this review paper encourages more research into a persuasive strategy for controlling user dependency in virtual-physical blended cyberspace.