论文标题
Web Crowds:人群模拟的创作工具
WebCrowds: An Authoring Tool for Crowd Simulation
论文作者
论文摘要
人群模拟是游戏行业主要使用的研究领域。从单个NPC的运动到整个军队的运动,可以使用人群模拟方法将代理转移到环境中,同时避免与障碍和彼此之间的碰撞。因此,重要的是,游戏开发人员可以访问既有功能易用又易于使用的人群模拟工具。在本文中,我们提出了Web Crowds,这是人群模拟的创作工具,任何人都可以用来构建环境并模拟代理的运动。我们的研究取得的结果表明,Web Crowds易于使用,可以提供值得信赖的模拟结果,并且可以用作需要模拟游戏中人群的游戏开发人员的创作工具。
Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used to move agents through the environment while avoiding collisions with obstacles and between each other. Thus, it is important that game developers have access to crowd simulation tools that are both powerful and easy to use. In this paper, we present WebCrowds, an authoring tool for crowd simulation which can be used by anyone to build environments and simulate the movement of agents. The results achieved by our research suggest that WebCrowds is easy to use, delivers trustworthy simulation results, and can be used as an authoring tool for game developers who need to simulate crowds in their games.