论文标题
在增强现实中探索与印刷数据可视化的互动
Exploring Interactions with Printed Data Visualizations in Augmented Reality
论文作者
论文摘要
本文介绍了相互作用技术的设计空间,以参与印刷在纸上并通过增强现实增强的可视化效果。纸张表被广泛用于部署可视化,并为互动(例如触摸,折叠,倾斜或堆叠)提供了丰富的切实可能。同时,增强现实可以动态更新可视化内容,以提供PAN,缩放,过滤器或按需细节之类的命令。本文是第一个提供结构化方法,将可能的动作与纸张映射到交互命令。这个设计空间和受控用户研究的发现对涉及纸张和可视化的增强现实系统的未来设计具有影响。通过研讨会(n = 20)和构想,我们确定了81个相互作用,这些相互作用在三个维度中进行了分类:1)可以通过交互作用支持的命令,2)与纸张相互作用的(Inter)操作提供的特定参数,以及3)涉及交互作用的纸张纸的数量。我们在对照研究(n = 12,HoloLens 2)中测试了这些与原型实现的11个相互作用的用户偏好和生存能力,发现大多数相互作用都是直观的,并且可以使用。我们总结了具有强大负担能力的互动(例如,倾斜到平底锅),可以补充“点”,用于数据探索,物理局限性和纸张作为介质的特性,需要冗余和快捷方式的案例以及对设计的其他影响。
This paper presents a design space of interaction techniques to engage with visualizations that are printed on paper and augmented through Augmented Reality. Paper sheets are widely used to deploy visualizations and provide a rich set of tangible affordances for interactions, such as touch, folding, tilting, or stacking. At the same time, augmented reality can dynamically update visualization content to provide commands such as pan, zoom, filter, or detail on demand. This paper is the first to provide a structured approach to mapping possible actions with the paper to interaction commands. This design space and the findings of a controlled user study have implications for future designs of augmented reality systems involving paper sheets and visualizations. Through workshops (N=20) and ideation, we identified 81 interactions that we classify in three dimensions: 1) commands that can be supported by an interaction, 2) the specific parameters provided by an (inter)action with paper, and 3) the number of paper sheets involved in an interaction. We tested user preference and viability of 11 of these interactions with a prototype implementation in a controlled study (N=12, HoloLens 2) and found that most of the interactions are intuitive and engaging to use. We summarized interactions (e.g., tilt to pan) that have strong affordance to complement "point" for data exploration, physical limitations and properties of paper as a medium, cases requiring redundancy and shortcuts, and other implications for design.