论文标题

在自私导航服务平台之间协调充电请求分配

Coordinating charging request allocation between self-interested navigation service platforms

论文作者

Guillet, Marianne, Schiffer, Maximilian

论文摘要

当前的电动汽车市场趋势表明,几个国家的采用率提高。为了满足预期的充电需求,有必要扩大当前充电基础架构并减轻当前可靠性缺陷,例如,由于连接器断开或误会了充电站的可用性状态。但是,即使在正确尺寸的充电基础设施中,如果几个驾驶员无法协调其充电站访问决定,则仍然存在当地瓶颈的风险。在这里,导航服务平台可以最佳地平衡可用站的充电需求,以减少可能的车站访问冲突并提高用户满意度。尽管这种舰队优化的充电站访问建议可能会减轻当地瓶颈,但如果自我利益的导航服务平台试图最大程度地提高客户的满意度,它们也可能损害该系统。为了研究这些动态,我们将舰队优化的充电站分配建模为资源分配游戏,在该游戏中,导航平台构成玩家并为驾驶员分配潜在的免费充电站。我们表明,该游戏没有纯净的NASH平衡保证,这激发了我们在离线和在线环境中研究VCG机制,以协调玩家的策略,以取得更好的社交结果。柏林市的广泛数值研究表明,当通过VCG机制协调玩家时,在线环境中,社会成本平均下降了42%,在离线环境中平均下降了52%。

Current electric vehicle market trends indicate an increasing adoption rate across several countries. To meet the expected growing charging demand, it is necessary to scale up the current charging infrastructure and to mitigate current reliability deficiencies, e.g., due to broken connectors or misreported charging station availability status. However, even within a properly dimensioned charging infrastructure, a risk for local bottlenecks remains if several drivers cannot coordinate their charging station visit decisions. Here, navigation service platforms can optimally balance charging demand over available stations to reduce possible station visit conflicts and increase user satisfaction. While such fleet-optimized charging station visit recommendations may alleviate local bottlenecks, they can also harm the system if self-interested navigation service platforms seek to maximize their own customers' satisfaction. To study these dynamics, we model fleet-optimized charging station allocation as a resource allocation game in which navigation platforms constitute players and assign potentially free charging stations to drivers. We show that no pure Nash equilibrium guarantee exists for this game, which motivates us to study VCG mechanisms both in offline and online settings, to coordinate players' strategies toward a better social outcome. Extensive numerical studies for the city of Berlin show that when coordinating players through VCG mechanisms, the social cost decreases on average by 42 % in the online setting and by 52 % in the offline setting.

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