论文标题
Creative Wand:在共同创造环境中研究沟通效果的系统
Creative Wand: A System to Study Effects of Communications in Co-Creative Settings
论文作者
论文摘要
最近的神经生成系统证明了程序性生成游戏内容,图像,故事等的潜力。但是,大多数神经生成算法都是“不受控制的”,因为用户在最初的及时规范之外几乎没有发言权。共同创造的混合定位系统需要以用户为中心的影响算法,尤其是当用户不太可能拥有机器学习专业知识时。共同创造系统的关键是能够从用户到代理以及从代理到用户传达思想和意图的能力。共同创造AI中的关键问题包括:用户如何表达自己的创造意图? Creative AI系统如何传达他们的信念,解释他们的举动或指示用户代表他们采取行动? Creative AI系统何时应该主动?此类问题的答案以及更多的答案将使我们能够开发出更好的共同创造系统,从而使人类更有能力表达其创造意图。我们介绍了Creative-Wand,这是一个可自定义的框架,用于调查共同创造的混合发电生成。 Creative-Wand可以将生成模型和人类代理通信渠道的插入式注射到基于聊天的界面中。它提供了许多维度,在共同创造过程中,AI发生器和人类可以进行交流。我们通过使用该框架来研究共同创造性通信 - 全球范围与本地创意意图的一个维度来说明创意范围的框架。
Recent neural generation systems have demonstrated the potential for procedurally generating game content, images, stories, and more. However, most neural generation algorithms are "uncontrolled" in the sense that the user has little say in creative decisions beyond the initial prompt specification. Co-creative, mixed-initiative systems require user-centric means of influencing the algorithm, especially when users are unlikely to have machine learning expertise. The key to co-creative systems is the ability to communicate ideas and intent from the user to the agent, as well as from the agent to the user. Key questions in co-creative AI include: How can users express their creative intentions? How can creative AI systems communicate their beliefs, explain their moves, or instruct users to act on their behalf? When should creative AI systems take initiative? The answer to such questions and more will enable us to develop better co-creative systems that make humans more capable of expressing their creative intents. We introduce CREATIVE-WAND, a customizable framework for investigating co-creative mixed-initiative generation. CREATIVE-WAND enables plug-and-play injection of generative models and human-agent communication channels into a chat-based interface. It provides a number of dimensions along which an AI generator and humans can communicate during the co-creative process. We illustrate the CREATIVE-WAND framework by using it to study one dimension of co-creative communication-global versus local creative intent specification by the user-in the context of storytelling.