论文标题

边框映射多分辨率(BMMR)技术,用于基于投影的粒子方法

Border mapping multi-resolution (BMMR) technique for incompressible projection-based particle methods

论文作者

Bellezi, Cezar Augusto, Cheng, Liang-Yee, Junior, Rubens Augusto Amaro, Tsukamoto, Marcio Michiharu

论文摘要

为基于投影的粒子方法提出了一种新型的多分辨率技术,称为边界映射多分辨率(BMMR)。 BMMR的目的是在子域之间以2:1分辨率比之间在边界的两侧获得背景等效的粒子分布,以便采用单个分辨率框架与近乎近境的粒子计算。 BMMR的新颖性是,它是从边界中实际粒子分布的映射获得的背景网格,因此,粒子在背景网格中的位置与实际粒子的位置完全匹配。这样,这种技术旨在减少背景网格中物理量插值的错误,并避免粒子分布突然变化,这可能导致局部压力计算不稳定。在边界的粗边,改进是由三角剖分和将虚拟颗粒放在三角形的中点中进行的。在边界的细面中,通过定义一组细粒子来制作填充,从而导致粒子分布最类似于粗糙的粒子。通过使用2D自由表面流的基准测试案例来验证在移动粒子半图像(MPS)模拟系统中实现的BMMR的准确性和计算性能。

A novel multi-resolution technique called border mapping multi-resolution (BMMR) is proposed for projection-based particle methods. The BMMR aims to obtain background equivalent particle distributions in the two sides of a border between sub-domains with a 2:1 resolution ratio so that a single resolution framework is adopted to near-border particles calculations. The novelty of the BMMR is that it obtains the background grid from the mapping of the actual particle distribution in the border and, as a result, the location of the particles in the background grid exactly matches the location of the actual particles. In this way, such technique aims to reduce the error from the interpolation of the physical quantities in the background grid and to avoid sudden changes in the particle distribution that may lead to unstable local pressure calculation. In the coarse side of the border, the refinement is made by a triangulation and by placing fictitious particles in the midpoints of the triangles. In the fine side of the border, the derefinement is made by defining a set of fine particles that result in a particle distribution that best resembles a coarse one. The accuracy and computational performance of the BMMR implemented in a moving particle semi-implicit (MPS) simulation system are verified by using benchmark test cases of 2D free surface flows.

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