论文标题

迈向自适应游戏逻辑

Towards Self-Adaptive Game Logic

论文作者

Fredericks, Erik M., DeVries, Byron, Moore, Jared M.

论文摘要

自适应系统(SAS)可以在不确定性面对不确定性的情况下反应改变情况,以表达可接受的行为,从而在运行时间重新配置。在游戏设计方面,这种情况可能包括用户输入,紧急行为,性能问题及其组合。通常,将SAS建模为在现有系统中功能函数的反馈循环,其中包括监视,分析,计划和执行(即Mape-K)以启用在线重新配置。本文提出了一种概念方法,用于将软件工程工件扩展到游戏设计的背景下是自适应的。我们修改了为创意编码教育开发的游戏,以包括MAPE-K自适应反馈循环,包括运行时适应能力以及支持适应所需的软件工件。

Self-adaptive systems (SAS) can reconfigure at run time in response to changing situations to express acceptable behaviors in the face of uncertainty. With respect to game design, such situations may include user input, emergent behaviors, performance concerns, and combinations thereof. Typically an SAS is modeled as a feedback loop that functions within an existing system, with operations including monitoring, analyzing, planning, and executing (i.e., MAPE-K) to enable online reconfiguration. This paper presents a conceptual approach for extending software engineering artifacts to be self-adaptive within the context of game design. We have modified a game developed for creative coding education to include a MAPE-K self-adaptive feedback loop, comprising run-time adaptation capabilities and the software artifacts required to support adaptation.

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