论文标题

Control-NERF:场景渲染和操纵的可编辑功能量

Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation

论文作者

Lazova, Verica, Guzov, Vladimir, Olszewski, Kyle, Tulyakov, Sergey, Pons-Moll, Gerard

论文摘要

我们提出了一种新的方法,用于执行灵活的3D感知图像含量操纵,同时可以实现高质量的新型视图合成。尽管基于NERF的方法对于新型视图综合有效,但这种模型记住了神经网络中场景中每个点的光芒。由于这些模型是特定于场景的,并且缺乏3D场景表示,因此无法进行经典编辑,例如形状操纵或组合场景。因此,尚未证明编辑和组合基于NERF的场景。为了获得可解释和可控制的场景表示形式,我们的模型夫妇通过场景不可知的神经渲染网络学习了特定于场景的特征量。通过这种混合表示,我们将神经渲染与特定场景的几何形状和外观解脱。我们可以通过仅优化特定于场景的3D特征表示形式来推广到新颖的场景,同时保持渲染网络的参数固定。因此,在初始训练阶段学习的渲染功能可以轻松地应用于新场景,从而使我们的方法更加灵活。更重要的是,由于功能量与渲染模型无关,因此我们可以通过编辑其相应的特征量来操纵和组合场景。然后可以将编辑卷插入渲染模型中,以合成高质量的新颖视图。我们演示了各种场景操作,包括混合场景,变形对象并将对象插入场景,同时仍会产生光真实的结果。

We present a novel method for performing flexible, 3D-aware image content manipulation while enabling high-quality novel view synthesis. While NeRF-based approaches are effective for novel view synthesis, such models memorize the radiance for every point in a scene within a neural network. Since these models are scene-specific and lack a 3D scene representation, classical editing such as shape manipulation, or combining scenes is not possible. Hence, editing and combining NeRF-based scenes has not been demonstrated. With the aim of obtaining interpretable and controllable scene representations, our model couples learnt scene-specific feature volumes with a scene agnostic neural rendering network. With this hybrid representation, we decouple neural rendering from scene-specific geometry and appearance. We can generalize to novel scenes by optimizing only the scene-specific 3D feature representation, while keeping the parameters of the rendering network fixed. The rendering function learnt during the initial training stage can thus be easily applied to new scenes, making our approach more flexible. More importantly, since the feature volumes are independent of the rendering model, we can manipulate and combine scenes by editing their corresponding feature volumes. The edited volume can then be plugged into the rendering model to synthesize high-quality novel views. We demonstrate various scene manipulations, including mixing scenes, deforming objects and inserting objects into scenes, while still producing photo-realistic results.

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