论文标题
什么时候足够好?敏捷软件开发团队良好远程工作的上下文因素。奥托案
When is Good Good Enough? Context Factors for Good Remote Work of Agile Software Development Teams. The Otto Case
论文作者
论文摘要
19009年的大流行导致了每个人工作生活中的几个挑战。许多公司在全球范围内为员工提供了全面的远程工作设置。敏捷软件开发团队受到转向远程工作的影响,因为敏捷方法设置了沟通和焦点协作。影响其性能的软件工程师和开发人员的福祉和动机受到特定上下文因素的影响。本文旨在分析确定良好远程工作环境的特定上下文因素。我们在一家德国电子商务公司设计了一个案例研究,并使用游戏化方法进行了一项实验,其中包括八次半结构化访谈。我们的结果表明,敏捷软件开发团队成员可以健康。此外,大多数团队成员都重视游戏化方法,以更多地关注体育活动和健康福祉。我们讨论了几种实际含义,并为其他团队和公司提供建议。
The Covid-19 pandemic led to several challenges in everybody working life. Many companies worldwide enabled comprehensive remote work settings for their employees. Agile Software Development Teams are affected by the switch to remote work as agile methods setting communication and collaboration in focus. The well-being and motivation of software engineers and developers, which impacting their performance, are influenced by specific context factors. This paper aims to analyze identify specific context factors for a good remote work setting. We designed a single case study at a German ecommerce company and conducted an experiment using a gamification approach including eight semi-structured interviews. Our results show, that the agile software development team members to their health. Furthermore, most the team members value the gamification approach to put more focus on physical activities and the health well-being. We discuss several practical implications and provide recommendations for other teams and companies.