论文标题

针对复杂游戏环境的对抗性的OODA循环分析

Analysis of OODA Loop based on Adversarial for Complex Game Environments

论文作者

Lu, Xiangri, Ma, Hongbin, Wang, Zhanqing

论文摘要

为了解决由游戏环境缺乏信息在模拟智能游戏的不完整信息动态对策建模时缺乏游戏环境信息引起的不完美对抗策略的问题,提出了基于OODA环(观察,方向,决策,决策,行动)的对抗模型的分层分析策略。同时,考虑到未来战争的趋势,Netlogo软件模拟用于构建两个坦克之间对抗的动态推导。在验证过程中,OODA回路理论用于描述红色和蓝色侧之间复杂系统的操作过程,以及根据双方的装甲数量进行观察,判断,决策和执行的四步循环,然后根据第一个周期的结果,OODA LOOP系统调整了下一个对抗性周期的判断和决策时间系数。与考虑客观因素(例如损失率和支持率)的传统仿真方法相比,基于OODA-环的分层游戏分析可以更全面地分析对抗情况。

To address the problem of imperfect confrontation strategy caused by the lack of information of game environment in the simulation of non-complete information dynamic countermeasure modeling for intelligent game, the hierarchical analysis game strategy of confrontation model based on OODA ring (Observation, Orientation, Decision, Action) theory is proposed. At the same time, taking into account the trend of unmanned future warfare, NetLogo software simulation is used to construct a dynamic derivation of the confrontation between two tanks. In the validation process, the OODA loop theory is used to describe the operation process of the complex system between red and blue sides, and the four-step cycle of observation, judgment, decision and execution is carried out according to the number of armor of both sides, and then the OODA loop system adjusts the judgment and decision time coefficients for the next confrontation cycle according to the results of the first cycle. Compared with traditional simulation methods that consider objective factors such as loss rate and support rate, the OODA-loop-based hierarchical game analysis can analyze the confrontation situation more comprehensively.

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