论文标题
沉浸式文字游戏和个性分类
Immersive Text Game and Personality Classification
论文作者
论文摘要
我们设计并构建了一个名为\ textit {沉浸式文本游戏}的游戏,该游戏使玩家可以选择一个故事和角色,并以沉浸式的对话方式与故事中的其他角色进行交互。该游戏基于几种最新模型,包括文本生成语言模型,信息提取模型,常识性推理模型和心理学评估模型。过去,类似的文本游戏通常让玩家从有限的动作中进行选择,而不是独自回答,而不是每次角色所说的内容是由玩家确定的。通过这些模型的结合以及精心制作的游戏机制和模式,玩家将找到一些在故事情节中驱动的新颖体验。
We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several latest models, including text generation language model, information extraction model, commonsense reasoning model, and psychology evaluation model. In the past, similar text games usually let players choose from limited actions instead of answering on their own, and not every time what characters said are determined by the player. Through the combination of these models and elaborate game mechanics and modes, the player will find some novel experiences as driven through the storyline.