论文标题
3D服装模型的计算模式
Computational Pattern Making from 3D Garment Models
论文作者
论文摘要
我们提出了一种计算给定3D服装模型的缝纫模式的方法。我们的算法片段输入3D服装成斑块并计算其2D参数化,从而产生图案片,可以从织物中切出并缝制在一起制造服装。与一般的最先进的表面切割和扁平方法不同,我们的方法明确针对服装制造。它说明了剪裁的独特特性和限制因素,例如接缝对称性,飞镖的用法,织物晶粒对准以及模拟编织织物变形的扁平变形措施,尊重其各向异性行为。我们引导了一种针对四边形重新构造的近期贴片布局方法,并将其适应计算模式制作的目的,以确保每个图案的变形保持在规定的布压力范围内。尽管我们的算法可以自动产生缝纫模式,但它足够快,可以接收用户输入以创造性地迭代模式设计。我们的方法可以考虑3D服装的几个目标姿势,并将其集成到缝纫模式设计中。我们在紧身衣和松散的衣服上展示了结果,展示了我们方法的多功能应用可能性。
We propose a method for computing a sewing pattern of a given 3D garment model. Our algorithm segments an input 3D garment shape into patches and computes their 2D parameterization, resulting in pattern pieces that can be cut out of fabric and sewn together to manufacture the garment. Unlike the general state-of-the-art approaches for surface cutting and flattening, our method explicitly targets garment fabrication. It accounts for the unique properties and constraints of tailoring, such as seam symmetry, the usage of darts, fabric grain alignment, and a flattening distortion measure that models woven fabric deformation, respecting its anisotropic behavior. We bootstrap a recent patch layout approach developed for quadrilateral remeshing and adapt it to the purpose of computational pattern making, ensuring that the deformation of each pattern piece stays within prescribed bounds of cloth stress. While our algorithm can automatically produce the sewing patterns, it is fast enough to admit user input to creatively iterate on the pattern design. Our method can take several target poses of the 3D garment into account and integrate them into the sewing pattern design. We demonstrate results on both skintight and loose garments, showcasing the versatile application possibilities of our approach.