论文标题
改进了无缝从视频剪辑中创建无限循环的算法,同时保持纹理的多样性
Improved Algorithm for Seamlessly Creating Infinite Loops from a Video Clip, while Preserving Variety in Textures
论文作者
论文摘要
该项目实施了Szeliski的论文“视频纹理”。目的是创建一个“运动图片”,或者正如我们所称其为GIF一样;这是“照片和视频之间的某个地方”。这个想法是输入一个具有重复运动(纹理)的视频,例如旗帜挥舞,雨或蜡烛火焰。输出是一个新视频,它以无缝的方式无限地扩展了原始视频。实际上,输出并不是真正的信息,而是使用视频播放器进行循环,并且似乎永远不会重复。 我们实现的目标是:通过从粗略的距离切换到最复杂的小波距离来提高距离度量;在建议的基本算法中增加强度归一化,交叉效果和变形。我们还实验了多样性与光滑之间的权衡。
This project implements the paper "Video Textures" by Szeliski. The aim is to create a "Moving Picture" or as we popularly call it, a GIF; which is "somewhere between a photograph and a video". The idea is to input a video which has some repeated motion (the texture), such as a flag waving, rain, or a candle flame. The output is a new video that infinitely extends the original video in a seamless way. In practice, the output isn't really infinte, but is instead looped using a video player and is sufficiently long as to appear to never repeat. Our goal from this implementation was to: improve distance metric by switching from a crude sum of squared distance to most sophisticated wavelet-based distance; add intensity normalization, cross-fading and morphing to the suggested basic algorithm. We also experiment on the trade-off between variety and smoothness.