论文标题

全体植物的结构和设计

Structure and Design of HoloGen

论文作者

Christopher, Peter J., Wilkinson, Timothy D.

论文摘要

增强和混合现实系统的普及程度越来越多,对2D和3D计算机产生的全息图(CGH)的兴趣也有类似的增加。与立体方法不同,CGH可以完全代表一个光场,包括焦点,住宿和格式。除了现有的电信,成像,投影,光刻,光束塑形和光学镊子应用外,CGH是一种令人兴奋的技术,适用于多种光子问题,包括完整的3D表示。传统上,接受的主要障碍是产生需要重要专业知识和重要计算能力的全息图所需的重要数值处理。本文讨论了Hologen的结构和设计。 Hologen是一种MIT许可的应用程序,可用于无需专家指导而使用各种算法来生成全息图。 Hologen使用C#和Windows演示框架图形用户界面的CUDA C和C ++后端。本文首先介绍了Hologen,然后再对其设计和结构进行深入讨论。特别关注通信,数据传输和算法方面。

Increasing popularity of augmented and mixed reality systems has seen a similar increase of interest in 2D and 3D computer generated holography (CGH). Unlike stereoscopic approaches, CGH can fully represent a light field including depth of focus, accommodation and vergence. Along with existing telecommunications, imaging, projection, lithography, beam shaping and optical tweezing applications, CGH is an exciting technique applicable to a wide array of photonic problems including full 3D representation. Traditionally, the primary roadblock to acceptance has been the significant numerical processing required to generate holograms requiring both significant expertise and significant computational power. This article discusses the structure and design of HoloGen. HoloGen is an MIT licensed application that may be used to generate holograms using a wide array of algorithms without expert guidance. HoloGen uses a Cuda C and C++ backend with a C# and Windows Presentation Framework graphical user interface. The article begins by introducing HoloGen before providing an in-depth discussion of its design and structure. Particular focus is given to the communication, data transfer and algorithmic aspects.

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