论文标题

NASH均衡寻求在没有速度测量的二阶系统中的游戏

Nash Equilibrium Seeking for Games in Second-order Systems without Velocity Measurement

论文作者

Ye, Maojiao, Yin, Jizhao, Yin, Le

论文摘要

本文研究了NASH均衡寻求游戏策略的策略,其中参与者是二阶集成商型动力学的设计。本文注意到,速度信号通常是嘈杂的或不能用于反馈控制的,因此本文认为玩家无法访问速度信号。为了处理缺乏速度测量值,设计了两个估计器,基于纳什均衡寻求策略。第一个策略是通过采用与玩家动态相同的观察者来确定的,以估算不可用的系统所述(例如,播放器的速度)。第二种策略是基于高通滤波器设计的,并受到减少闭环系统顺序的动力,从而降低了寻求算法的计算成本。提供了纳什均衡寻求网络游戏的扩展。借助领导者遵循共识协议的优点,事实证明,基于观察者的方法和基于滤波器的方法都可以适应分布式系统中的游戏,这显示了开发策略的可扩展性。通过Lyapunov稳定性分析,可以通过分析证明,可以通过利用拟议的无速度NASH平衡寻求策略来调节NASH平衡点,并将其速度调节为零。为提出的算法验证提供了一个数值示例。

The design of Nash equilibrium seeking strategies for games in which the involved players are of second-order integrator-type dynamics is investigated in this paper. Noticing that velocity signals are usually noisy or not available for feedback control in practical engineering systems, this paper supposes that the velocity signals are not accessible for the players. To deal with the absence of velocity measurements, two estimators are designed, based on which Nash equilibrium seeking strategies are constructed. The first strategy is established by employing an observer, which has the same order as the players' dynamics, to estimate the unavailable system states (e.g., the players' velocities). The second strategy is designed based on a high-pass filter and is motivated by the incentive to reduce the order of the closed-loop system which in turn reduces the computation costs of the seeking algorithm. Extensions to Nash equilibrium seeking for networked games are provided. Taking the advantages of leader-following consensus protocols, it turns out that both the observer-based method and the filter-based method can be adapted to deal with games in distributed systems, which shows the extensibility of the developed strategies. Through Lyapunov stability analysis, it is analytically proven that the players' actions can be regulated to the Nash equilibrium point and their velocities can be regulated to zero by utilizing the proposed velocity-free Nash equilibrium seeking strategies. A numerical example is provided for the verifications of the proposed algorithms.

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