论文标题
精确的面部钻机近似值,具有深度差分空间重建
Accurate Face Rig Approximation with Deep Differential Subspace Reconstruction
论文作者
论文摘要
要适合电影质量的动画,角色变形的钻机必须满足广泛的要求。他们必须能够创建高度风格化的变形,允许各种各样的控件允许艺术自由,并准确反映设计意图。面部变形尤其具有挑战性,这是由于其在动画控制方面的非线性及其其他精度要求,这通常会导致高度复杂的面部钻机,而这些钻机无法推广到其他角色。这种缺乏通用性创造了对简单结构中的变形编码变形的近似方法的需求。我们提出了一种钻机近似方法,该方法通过在差分坐标中学习局部形状信息来解决这些问题,并单独学习网格重建的子空间。差分坐标的使用会在结果变形的表面中产生误差的平滑分布,而学习的子空间提供了减少重建中低频误差的约束。我们的方法可以用高保真度重建面部和身体变形,并且不需要一组良好的动画示例,因为我们用各种生产角色证明。
To be suitable for film-quality animation, rigs for character deformation must fulfill a broad set of requirements. They must be able to create highly stylized deformation, allow a wide variety of controls to permit artistic freedom, and accurately reflect the design intent. Facial deformation is especially challenging due to its nonlinearity with respect to the animation controls and its additional precision requirements, which often leads to highly complex face rigs that are not generalizable to other characters. This lack of generality creates a need for approximation methods that encode the deformation in simpler structures. We propose a rig approximation method that addresses these issues by learning localized shape information in differential coordinates and, separately, a subspace for mesh reconstruction. The use of differential coordinates produces a smooth distribution of errors in the resulting deformed surface, while the learned subspace provides constraints that reduce the low frequency error in the reconstruction. Our method can reconstruct both face and body deformations with high fidelity and does not require a set of well-posed animation examples, as we demonstrate with a variety of production characters.