论文标题

开放和文化数据游戏用于学习

Open and Cultural Data Games for Learning

论文作者

Chiotaki, Domna, Karpouzis, Kostas

论文摘要

教育工作者经常寻求在课堂上引入游戏的方法,以打破通常的教学例程,扩展通常的课程课程,但主要是激励学生并增加对课程内容的互动的一种手段。即使绝大多数学生认为游戏具有吸引力,并且对通常的教学实践有了可喜的变化,但许多教育者和父母都怀疑他们的教育价值。在本文中,我们讨论了旨在使用开放数据向早期小学生讲授环境问题的纸牌游戏。我们介绍了一项比较研究,该研究与传统的教学和用于向其他学生团体教授相同内容的Prezi演讲相比,与传统教学和Prezi演示相比,游戏如何增加学生对学科的兴趣以及对课程的敬意。

Educators often seek ways to introduce gaming in the classroom in order to break the usual teaching routine, expand the usual course curriculum with additional knowledge, but mostly as a means to motivate students and increase their engagement with the course content. Even though the vast majority of students find gaming to be appealing and a welcome change to the usual teaching practice, many educators and parents doubt their educational value; in this paper, we discuss a card game designed to teach environmental matters to early elementary school students, using open data. We present a comparative study of how the game increased the students' interest for the subject, as well as their performance and engagement to the course, compared with conventional teaching and a Prezi presentation used to teach the same content to other student groups.

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