论文标题
在旁观者的眼中?在视觉编程环境中检测创造力
In the Eye of the Beholder? Detecting Creativity in Visual Programming Environments
论文作者
论文摘要
视觉编程环境越来越多地成为学校课程的一部分。他们促进学生创造性思维的潜力是他们采用的重要因素。但是,没有一种标准方法来检测学生的编程行为中的创造力,并且手动分析计划需要人类的专业知识,并且耗时。这项工作提供了一种计算工具,用于衡量视觉编程中的创造力,该工具将文献中的理论与数据挖掘方法结合在一起。它将创作过程的经典维度调整到我们的设置中,并考虑了项目的视觉元素等新方面。我们将这种方法应用于刮擦编程环境,衡量数百个项目的创造力得分。我们表明,当前的计算思维指标无法捕获创造力的重要方面,例如项目的视觉工件。与Scratch教师进行的访谈验证了我们的方法。
Visual programming environments are increasingly part of the curriculum in schools. Their potential for promoting creative thinking of students is an important factor in their adoption. However, there does not exist a standard approach for detecting creativity in students' programming behavior, and analyzing programs manually requires human expertise and is time consuming. This work provides a computational tool for measuring creativity in visual programming that combines theory from the literature with data mining approaches. It adapts the classical dimensions of creative processes to our setting, as well as considering new aspects such as visual elements of the projects. We apply this approach to the Scratch programming environment, measuring the creativity score of hundreds of projects. We show that current metrics of computational thinking in Scratch fail to capture important aspects of creativity, such as the visual artifacts of projects. Interviews conducted with Scratch teachers validate our approach.