论文标题
比较360 $^{\ circ} $视频通过头部安装的显示和计算机屏幕比较情绪状态
Comparing emotional states induced by 360$^{\circ}$ videos via head-mounted display and computer screen
论文作者
论文摘要
近年来,360 $^{\ circ} $视频变得越来越流行。对于传统媒体演示,例如,在计算机屏幕上,可以使用多种评估方法。可以通过主观量表可靠地评估不同的构造,例如感知的质量或感应的观众情绪状态。许多主观方法仅使用计算机屏幕上呈现的刺激进行了验证。本文使用360 $^{\ circ} $视频来诱导各种情绪状态。视频是1)通过头部安装显示(HMD)和2)通过传统的计算机屏幕。此外,要求参与者对自己的情绪状态进行评分1)回顾自我评估的Manikin量表,以及2)在二维唤醒平面上不断。在重复的措施设计中,所有参与者(n = 18)均使用演示系统和两个评分系统。结果表明,由于演示系统,诱导的存在存在统计学上的显着差异。此外,通过两个演示系统收集的评分没有统计学上的显着差异。最后,发现为了采取唤醒度量,对于不同的评分方法,可能会发现统计学上的显着差异,这可能表明在回顾屏幕呈现中收集的唤醒等级的低估。将来,诸如二维唤醒平面之类的评级方法可以提供对情绪状态进行可靠测量的优势,同时更加嵌入体验本身中,从而更加精确地捕获情绪状态。
In recent years 360$^{\circ}$ videos have been becoming more popular. For traditional media presentations, e.g., on a computer screen, a wide range of assessment methods are available. Different constructs, such as perceived quality or the induced emotional state of viewers, can be reliably assessed by subjective scales. Many of the subjective methods have only been validated using stimuli presented on a computer screen. This paper is using 360$^{\circ}$ videos to induce varying emotional states. Videos were presented 1) via a head-mounted display (HMD) and 2) via a traditional computer screen. Furthermore, participants were asked to rate their emotional state 1) in retrospect on the self-assessment manikin scale and 2) continuously on a 2-dimensional arousal-valence plane. In a repeated measures design, all participants (N = 18) used both presentation systems and both rating systems. Results indicate that there is a statistically significant difference in induced presence due to the presentation system. Furthermore, there was no statistically significant difference in ratings gathered with the two presentation systems. Finally, it was found that for arousal measures, a statistically significant difference could be found for the different rating methods, potentially indicating an underestimation of arousal ratings gathered in retrospect for screen presentation. In the future, rating methods such as a 2-dimensional arousal-valence plane could offer the advantage of enabling a reliable measurement of emotional states while being more embedded in the experience itself, enabling a more precise capturing of the emotional states.