论文标题
自动驾驶的行人模型II部分:人类行为的高级模型
Pedestrian Models for Autonomous Driving Part II: High-Level Models of Human Behavior
论文作者
论文摘要
自动驾驶汽车(AV)必须与行人共享空间,包括在行车道案件中,例如行人过境点的汽车和货车外案件,例如送货车辆在人群中导致行人高街道的人群导航。与静态障碍物不同,行人是具有复杂互动运动的活性代理。因此,在行人在场的情况下,计划AV行动需要对其可能的未来行为进行建模以及检测和跟踪。这本叙事评论文章是一对的第二部分,共同调查了此过程中涉及的当前技术堆栈,将最新的研究组织到了从低级图像检测到高级心理模型等层次分类法,从AV Designer的角度来看。这第二部分涵盖了该堆栈的较高水平,包括人行为模型,从对行人可能的目的地和路径的预测到行人与自动驾驶汽车之间互动的游戏理论模型。这项调查清楚地表明,尽管有最佳步行行为的良好模型,但行人行为的高级心理和社会建模仍然是一个开放的研究问题,需要阐明许多概念性问题。早期的工作是在描述性和定性行为模型上完成的,但是仍然需要进行大量工作才能将其转化为实用AV控制的定量算法。
Autonomous vehicles (AVs) must share space with pedestrians, both in carriageway cases such as cars at pedestrian crossings and off-carriageway cases such as delivery vehicles navigating through crowds on pedestrianized high-streets. Unlike static obstacles, pedestrians are active agents with complex, interactive motions. Planning AV actions in the presence of pedestrians thus requires modelling of their probable future behaviour as well as detecting and tracking them. This narrative review article is Part II of a pair, together surveying the current technology stack involved in this process, organising recent research into a hierarchical taxonomy ranging from low-level image detection to high-level psychological models, from the perspective of an AV designer. This self-contained Part II covers the higher levels of this stack, consisting of models of pedestrian behaviour, from prediction of individual pedestrians' likely destinations and paths, to game-theoretic models of interactions between pedestrians and autonomous vehicles. This survey clearly shows that, although there are good models for optimal walking behaviour, high-level psychological and social modelling of pedestrian behaviour still remains an open research question that requires many conceptual issues to be clarified. Early work has been done on descriptive and qualitative models of behaviour, but much work is still needed to translate them into quantitative algorithms for practical AV control.