论文标题
视频游戏开发问题的数据集
Dataset of Video Game Development Problems
论文作者
论文摘要
与传统软件开发不同,关于视频游戏开发中软件工程过程和技术的信息很少。在视频游戏开发人员社区中分享知识的一种流行方式是邮政验尸的发布,这是汇总视频游戏开发项目中发生的事情的文档。但是,这些文档是没有正式结构的编写,并且通常提供不同的信息。通过本文,我们为开发人员和研究人员提供了扎根的数据集,描述了从验尸中提取的视频游戏开发中的软件工程问题。我们使用一种迭代方法创建了数据集,通过该方法,我们通过该方法手动编码了200多个术后20年(1998年至2018年),并提取了与软件工程有关的1,035个问题,同时维持了与邮政死刑的可追溯性链接。我们将问题分为20种不同类型。该数据集可用于了解开发人员在视频游戏开发过程中所面临的问题,这为研究人员和从业人员提供了在软件工程背景下研究视频游戏开发的起点。
Different from traditional software development, there is little information about the software-engineering process and techniques in video-game development. One popular way to share knowledge among the video-game developers' community is the publishing of postmortems, which are documents summarizing what happened during the video-game development project. However, these documents are written without formal structure and often providing disparate information. Through this paper, we provide developers and researchers with grounded dataset describing software-engineering problems in video-game development extracted from postmortems. We created the dataset using an iterative method through which we manually coded more than 200 postmortems spanning 20 years (1998 to 2018) and extracted 1,035 problems related to software engineering while maintaining traceability links to the postmortems. We grouped the problems in 20 different types. This dataset is useful to understand the problems faced by developers during video-game development, providing researchers and practitioners a starting point to study video-game development in the context of software engineering.